What is Stable Fast 3D?
Stable Fast 3D (SF3D) is a groundbreaking technology from Stability AI that transforms single images into detailed 3D assets in just 0.5 seconds, setting a new standard for speed and quality in 3D reconstruction.
Key Features of Stable Fast 3D
Lightning-Fast Processing
Generate 3D assets in just 0.5 seconds on a GPU with 7GB VRAM.
High-Quality Output
Enjoy detailed UV unwrapped meshes and accurate material parameters.
Versatile Applications
Perfect for gaming, VR, e-commerce, and architectural visualization.
Advanced Technology
Built on TripoSR with significant architectural improvements.
How to Use Stable Fast 3D
Every user can utilize Stable Fast 3D for free up to a certain limit on the Hugging Face platform. Subscribing to the platform grants additional benefits and extended access beyond the free usage limits.
Can I Use Stable Fast 3D for Commercial Purposes?
Yes, Stable Fast 3D is released under the Stability AI Community License, which allows for non-commercial use and commercial use for individuals or organizations with up to $1M in annual revenue. For organizations with annual revenue exceeding $1M, contact Stability AI for Enterprise Licenses.
Helpful Tips for Using Stable Fast 3D
- Make sure to check the input image requirements: minimum side length of 64 pixels and total pixel count between 4,096 and 4,194,304 pixels.
- Use the texture resolution option to control the detail level of the albedo (color) and normal maps.
- Adjust the foreground ratio parameter to control the amount of padding around the object in the frame.
Frequently Asked Questions (FAQ)
Q: What file formats can I use as input for Stable Fast 3D?
A: Stable Fast 3D accepts JPEG, PNG, and WebP image formats as input.
Q: What are the image size requirements for Stable Fast 3D?
A: Every side of the input image must be at least 64 pixels, and the total pixel count must be between 4,096 and 4,194,304 pixels.
Q: What is the texture resolution option?
A: The texture resolution determines the detail level of the albedo (color) and normal maps. Options are 512, 1024 (default), or 2048 pixels. Higher resolution provides more detail but results in larger asset sizes.
Q: What does the foreground ratio parameter do?
A: The foreground ratio controls the amount of padding around the object in the frame. A higher ratio (closer to 1) means less padding and a larger object, while a lower ratio increases padding. The default is 0.85.
Q: What format is the output in?
A: The output is a binary blob that includes a glTF asset, containing JSON, buffers, and images in the GLB file format.
Q: How many credits does each generation cost?
A: Each successful generation costs 2 credits. Failed generations are not charged.